He makes a few good points about Kickstarter too.
"Chris Avellone: I’d argue Kickstarter isn’t what the industry needs, it’s what players need. Who’s to say “dead genres” are dead? Are they? Who made this decision? And worse, who decides that those games won’t be financed? Publishers have every right to watch their bottom line, but for a long period of time, that was largely the only financial model developers had – and the only way most players were going to see games get produced.
Kickstarter changes that, and asks the players what they want. You’re not asking a publisher about an R.O.I. You’re asking players if they’d pay to see a genre they love be produced. It’s voting, it’s targeted people directly. It’s a fresh perspective, and I think it’s a great agent for change for games that often wouldn’t make it past a publisher pitch stage – adventure games, for example. As such, assuming there’s a demand, and there is, then suddenly you’re able to meet that demand. Sounds like everyone wins. Publishers don’t have to worry about returns, and developers have an outlet for their games.”
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